翻訳と辞書
Words near each other
・ Dynasty Tactics 2
・ Dynasty Tour
・ Dynasty trust
・ Dynasty USA
・ Dynasty Warriors
・ Dynasty Warriors (2004 video game)
・ Dynasty Warriors (video game)
・ Dynasty Warriors 2
・ Dynasty Warriors 3
・ Dynasty Warriors 4
・ Dynasty Warriors 5
・ Dynasty Warriors 6
・ Dynasty Warriors 7
・ Dynasty Warriors 8
・ Dynasty Warriors Advance
Dynasty Warriors Next
・ Dynasty Warriors Online
・ Dynasty Warriors Vol. 2
・ Dynasty Wars
・ Dynatek-Latvia
・ Dynatext
・ Dynatocephala
・ Dynatocephala altivola
・ Dynatocephala omophaea
・ Dynatochela
・ Dynatoi
・ Dynatophysis
・ Dynatorhabda
・ Dynatrace
・ Dynatron oscillator


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Dynasty Warriors Next : ウィキペディア英語版
Dynasty Warriors Next

|genre=Beat 'em up, Action
|platforms=PlayStation Vita
}}
is a Beat 'em up video game and a spin-off title of the Dynasty Warriors series of video games. It is exclusively for the PlayStation Vita. It was developed by Omega Force and published by Koei. Similar to other games in the series, the game's plot follows that of the book Romance of the Three Kingdoms by Luo Guanzhong. The game was developed as a Vita launch title, and was released along with the console in all regions.
==Gameplay==
Visuals from Dynasty Warriors 7: Xtreme Legends are used, the dual weapon section has been cut in this title, these four characters have a new moveset with these weapons:
*Dong Zhuo: Bombs
*Xu Huang: Great Axe
*Yue Ying: Dagger Axe
*Pang De: Mace
*These Weapons were DLC's in Dynasty Warriors 7.
*Players can perform their character's actions by using the console's analog stick and buttons (for movement and normal attacks) and by touching the console's touch screens (for special sequences). The game's system is created in this manner to let the player be directly responsible for their mistakes and actions.
*An "Accidental Battle" occurs when the player taps a foe the same time as they attack. This activates a Quick-Time Event sequence which the player needs to overcome by performing a required movement, touch, or sliding sequence. Accidental Battles change depending on the enemy unit.
*During battle there is a bar that accumulates as the player attacks called the "Break Gauge". When it is filled, the player can perform a "Direct Break" to pummel their foes with a powerful attack. If the player is damaged by their foes, their Musou Gauge will eventually reach its limit. A Musou Gauge filled to its optimum limit allows players to either perform a Musou or a "Speed Musou" (神速乱舞, Shinsoku Ranbu). Speed Musou can clear more enemies from the screen than a normal Musou. These techniques can be performed with each character using a variety of methods (e.g. either by tilting the console, touching the screen, or sliding a finger across).
*When the player is dueling another officer, the camera will change to focus on their solo match. Players will then need to coordinate their attacks Quick-Time Event style; players will need to quickly react and tap icons that flash over a foe in order to damage them. Victory is obtained if the sequence is successfully completed a certain number of times. When an opponent's health is weakened, the player will unlock a Rush sequence to finish their foe off. It behaves in the same manner as Speed Musou.
*Maps are peppered with bases throughout the field. Just like Empires titles in the series, each base has a special function with an icon on the mini map to designate its properties. The base can benefit the side which controls it. Bases may boost the attack power of forces nearby, restore health, call for reinforcements from wildlife or other soldiers, and so on. Clicking on the upper right corner of the console's top screen allows players to zoom in or out of the mini-map during battle.
*Other traits for the game include the following:
*Pressing R whilst attacking creates a "Chain Attack". This function lets players cancel their current strikes to potentially lengthen their character's combos.
*There is no life gauge in this game. Players can know when a character is hit when the screen flashes red and by sound effects. Even without a visible lifebar, the developers are confident that players will struggle as they play. It was omitted to follow the trend of Western developed games.
*Edit characters are available.
*Players do not need to establish a server with one another in order to communicate with one another. Players who have had established a connection can support another player's progress in their game. This feature is called "Battle Friend Support".
*Points can be earned after battle to help strengthen weapons or items. Difficulty helps increase the amount of points earned per battle.
*Downloadable Content is available.
*The newest patch update gives players the freedom to change the game's music to whatever music is available on their PS Vita.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Dynasty Warriors Next」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.